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Autodesk maya youtube1/4/2024 ![]() I always used a Convolution-based bloom method as I think the standard method is a bit hazy. I used Fog Cards in the background to get more separation and atmosphere control based on game references.Īs for post-processing and grading, I tweaked the temperature, added some contrast, had a LUT with about 20% intensity, slight film grain, vignette, and chromatic aberration towards edges. ![]() There were also additional Point Lights and Rectangular Lights to make certain details pop more or fake some more GI on darker areas for better control. On the final renders, I used Ray Tracing to tweak the settings a bit more when rendering. On top of that, there’s an Exponential Height Fog and Post-Process for grading. The lighting setup is rather simple, it is based on a Directional Light as the main light source and a Sky Light for ambient taking information from a Sky Atmosphere. When working with lighting and composition I have a couple of cinematic cameras already set up for screenshots to always compare changes and results. It is used to create assets for interactive 3D applications (including video games), animated films, TV series. After that, I jumped to Goodbye Kansas Studios Realtime Department in Stockholm as a Technical Artist. Autodesk Maya, commonly shortened to just Maya ( / ma / MY- 3 4 ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. With a personal focus on game art, I created my own small horror game called Contemp as a final exam project and got an internship position at Ubisoft Massive in Malmö as a Junior Environment Artist. ![]() Later on, in my late teens, my eyes opened up that this is an actual profession, so I studied a Bachelor of Arts specializing in Computer Graphics at Luleå Technical University, Sweden. Then, I started creating my own 3D content and mods using Photoshop and Autodesk Maya, which led to Unity and Unreal Engine. And, of course, a lot with Bethesda's Construction Sets (The Elder Scrolls series) and Creations Kits (Fallout series). Such as Valve's Hammer Editor, creating maps for Counter-Strike 1.6 and Left for Dead, also Warcraft 3, Starcraft, Heroes of Might and Magic III, etc. I’ve always enjoyed video games and level creation as a kid, playing games and tinkering around with different level editors and game engines that were included. All rights reserved.Hello! My name is Mica Olsson and I’m currently working as a Technical Artist at Goodbye Kansas Studios in Stockholm, Sweden. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. 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